If you choose to make the button visible in the game, choose Button. ![]() You can also choose to make the button invisible and attach it to a prop, so it looks like the prop activates another device. If you want the button to be generally visible during the game, choose Yes. Whether the button is automatically enabled when the game starts. Use the arrows to choose, or click in the field to choose an amount. This is the amount of time where the button can't be triggered after it transmits its signal. How long the button waits to transmit its signal after it's triggered. Use the arrows to choose, or click in the field to type in a number. ![]() The number of times the button can be triggered before it's disabled. ![]() If set, the device can by used by all but the selected class. Use the arrows to choose a class, or click in the field to type in a class number. If set, the device can by used by all but the selected team.ĭetermines what class can interact with the device.
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